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GAME DEVELOPER - LEVEL DESIGN
BRINE
ROLE
Level Design, Integration and Programming
DESCRIPTION
Attack of the Fishy Fiends!
Slippery Enemies are attacking your quaint Cornish town, and it's up to one disgruntled fiisherman to save the day. Fight your way through waves of local seafood and paint the town with red.
Hook, Line and Sinker
Armed with an arsenal of quirky weapons, bring the pain with everything from cannonballs to explosives to a well-placed battered cod.
"It Wunt Like This Backalong..."
Explore sprawling, quintessentially Cornish environments, painted with a retro FPS flair. Half the res, double the fun!



LEVEL DESIGN - (So far)
Design Methodology
Bloody Emmets is a love letter to classic boomer shooters such as Doom 2, and we want to represent this in the design. This includes the clear, distinctive enemy types, multiple weapon types and the level design itself.
1st Level
The initial level in Bloody Emmets has been heavily inspired by the Custom House Quay in Falmouth. This was decided due to the circular design of the pier allowing a flow easy for the player to understand. This allows us to therefore use this simple layout as a playground to teach the player the mechanics.
One of the main examples of this is the exploding barrel on the pier, as this is the only way to progress to the other side of the pier. This is also relevant for the key system, as you are unable to exit the pub unless you develop an understanding of the key mechanic.
More info on later levels soon...

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