GAME DEVELOPER - LEVEL DESIGN
MY PORTFOLIO
01
Unity: BOOMER SHOOTER

Level Design, Integration and Programming
Brine is my 3rd year team project under Falmouth University. I am one of the two designers on this team, acting as the Level Design lead. My contribution for this project consists of the overall level design, level interactivity programming and art integration.
02
Unity: 2.5D PLATFORMER

Solo Project (using premade character controller)
This is a project inspired from a job opening for PlayDead, the developers of INSIDE and LIMBO. This therefore takes heaving inspiration from both games with me creating all the level design, art assets and level functionality outside of the core character controller functionality.
03
Unity: 2.5D PLATFORMER

Solo Project (Using art asset packs)
This was a project following a brief. The constraints were to make a game that used one button and was inspired by the word ripple. From this came ripple rush, a 2.5D side-scroller where you navigate a skipping rock over a beautiful, obstacle filled landscape.